How to use
Teach tomorrow in two clicks
Every lesson has the same anatomy, so once you’ve taught one, you know where everything is.
Every lesson has
- Teacher card (p.1): header facts, “Say this” script, 4-step timed flow, the main game with numbered rules and a diagram, Options B and C, flex cues, K/T/C/A note boxes.
- Teacher key (p.2): answers, reveal stories, numbered sources (● = Indigenous-authored), split-grade notes, ◆ care notes.
- Materials pages: photo cards, maps or readings, printed ink-light.
- Journal page: an accommodation only. Students normally copy 3 prompts into their own notebooks.
- Slideshow: runs the whole lesson; speaker notes carry the teacher cues.
Presenting the slides
→ / SpaceNext slide (or click the slide)
←Back
NSpeaker notes
FFull screen
JJump list: handy for split-grade swap slides at the end
The same routine every day
- Instructions are said, not read: use the “Say this” script.
- Max 3 numbered steps on any slide or page.
- Same footer everywhere: DONE? → 1. Level Up 2. Help a teammate 3. Book work.
- No show-of-hands votes: games use sticky notes, cards and quiet team decisions.
Split-grade classes (5/6 and 6/7)
- Same game, mixed-grade teams, grade-specific swap cards.
- Grade-lead rule: on a swap card, a student from that grade gives the answer or defence.
- Pack pp.3–4 list each grade’s swaps, success criteria, notebook question and expectation codes.
Lessons marked ◆ need extra prep: sensitive content, or local details to confirm with the board. Read the care note on the teacher key first.